Audio Engineering
Glossary.
215 terms covering mixing, mastering, Dolby Atmos, spatial audio, formats, and post-production — written for engineers and artists who are still building their vocabulary. Precise definitions, real-world context, no gatekeeping.
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A
A/B ComparisonStudio Practice
AAC (Advanced Audio Codec)Formats & Resolution
ADM BWF (Audio Definition Model Broadcast Wave Format)Spatial & Atmos
ADR (Automated Dialogue Replacement)Post-Production
AIFF (Audio Interchange File Format)Formats & Resolution
ALAC (Apple Lossless Audio Codec)Formats & Resolution
AliasingFormats & Resolution
AmbienceSpatial & Atmos
AmplitudeFundamentals
AnalogFundamentals
Attack (Compressor)Dynamics
Audio InterfaceStudio Practice
AutomationMixing
Aux (Auxiliary Channel)Mixing
B
C
CeilingDynamics
Channel StripStudio Practice
ChorusMixing
Click TrackStudio Practice
ClippingFundamentals
Clipping (Soft vs Hard)Dynamics
CodecFormats & Resolution
CompingStudio Practice
CompressorDynamics
Console (Mixing Console)Studio Practice
Convolution ReverbMixing
CrossfadeStudio Practice
CrossoverFundamentals
D
DAW (Digital Audio Workstation)Studio Practice
dB (Decibel)Fundamentals
dBFS (Decibels Full Scale)Fundamentals
dBSPL (Decibels Sound Pressure Level)Acoustics
dBuFundamentals
DC OffsetStudio Practice
De-esserDynamics
De-noiseStudio Practice
DelayMixing
DI (Direct Input)Studio Practice
Dialogue (Post-Production)Post-Production
DiffusionAcoustics
Direct MonitoringStudio Practice
DistortionFundamentals
DitherFormats & Resolution
Dolby AtmosSpatial & Atmos
Dolby Digital (AC-3)Formats & Resolution
DownmixSpatial & Atmos
DuckingDynamics
Dynamic EQDynamics
Dynamic RangeDynamics
E
F
G
H
I
J
K
L
LatencyStudio Practice
Level MatchingStudio Practice
LFE (Low Frequency Effects)Spatial & Atmos
LimiterDynamics
Limiter (Mastering)Dynamics
LookaheadDynamics
Lossless vs LossyFormats & Resolution
LoudnessFundamentals
Loudness NormalizationStudio Practice
Loudness PenaltyStudio Practice
Loudness Range (LRA)Dynamics
Loudness WarStudio Practice
Low-Pass Filter (LPF)Mixing
LUFS (Loudness Units relative to Full Scale)Fundamentals
M
M&E (Music & Effects)Post-Production
Makeup GainDynamics
Master BusMixing
MasteringStudio Practice
Metadata (Audio)Formats & Resolution
MeteringStudio Practice
Mid FrequencyFundamentals
Mid-Side (M/S)Mixing
Mix BusMixing
Mix RecallStudio Practice
Monitor ControllerStudio Practice
Monitoring (Studio)Studio Practice
Mono CompatibilityMixing
MP3Formats & Resolution
Multiband CompressionDynamics
MultitrackStudio Practice
N
O
P
Pan PotMixing
PanningMixing
Panning LawMixing
Parallel CompressionDynamics
PCM (Pulse-Code Modulation)Formats & Resolution
Peak MeterStudio Practice
Phantom CenterSpatial & Atmos
Phantom PowerStudio Practice
PhaseFundamentals
Phase CancellationFundamentals
Pitch CorrectionMixing
Plate ReverbMixing
Plug-inStudio Practice
Polar PatternStudio Practice
PolarityFundamentals
Pop FilterStudio Practice
Post-ProductionPost-Production
Pre-delay (Reverb)Mixing
Preamp (Preamplifier)Studio Practice
Proximity EffectFundamentals
Punch In / Punch OutStudio Practice
Q
R
S
Sample RateFormats & Resolution
SaturationMixing
Send / Return (FX Bus)Mixing
Session RecallStudio Practice
SibilanceMixing
SidechainDynamics
Sidechain CompressionDynamics
Signal ChainStudio Practice
Signal-to-Noise Ratio (SNR)Fundamentals
Sound DesignPost-Production
Spectral EditingPost-Production
Spill / BleedStudio Practice
Standing WavesAcoustics
Stem MasteringStudio Practice
StemsStudio Practice
StereoFundamentals
Stereo BusMixing
Stereo WidthMixing
SubgroupMixing
SubwooferFundamentals
SummingMixing
Surround SoundSpatial & Atmos
T
U
V
W
X
Y
Z